All you could ever need to know about
Candidacy in New Atricis Weyr
"Candidates" refers to any individual with hopes of Impressing to one of the three Greater Dragonkin. There are three different groups of candidates in New Atricis Weyr: Dragon Candidates, Wher Candidates, and Day Wher Candidates. Many come into the barracks in different ways through different means, but they all hope to Impress or bond one day to a lifelong companion. Each group of candidates have their own schedules and lessons and expectations to prepare them for the day that they may bond. However, as Candidates they are among the lower ranks of the Weyr, respected still, but expected to respect and listen to all others, making them the "grunts" of the Weyr. All of them attend lessons, events, and exercises scheduled by the Candidatemaster, with chores and physical training being a part of daily candidacy life.
Good Things to Know About Hatchings!
As with any Pern site, the most popular and fun events are hatchings! However, sites can each do them a bit differently, or expect different things from their players regarding hatchings. So we hope to cover everything you might need to know about Hatchings on Atricis: Awakening.
NPC vs PC Hatchings
First, we have two major different types of hatchings here at Atricis:
Candidates & Hatchings
- PC Hatchings are hatchings that occur completely onscreen just like one might expect, with player participation and PC character Impressions/Bondings and so on!
- NPC Hatchings are hatchings that, while occur onscreen technically, don't involved much player participation, and have no PC character Impressions/Bondings, only bonding to faceless NPCs (however, pairs from NPC hatchings can be created). These were implemented so we could keep an IC schedule on clutching females for their Flights without congesting us with too many big hatchings. While you can post a post in an NPC hatching for your candidate if desired, PC characters don't Impress/Bond and the whole hatching is done in a single post by the player of the clutcher.
Perhaps more important than the hatchings themselves are candidates. Without them we would have no on to Impress/Bond to. In fact, the frequency of our PC hatchings of any dragonkin is dominantly dependent on the amount of active candidates we currently have for that particular dragonkin. That way we don't have a hatching with too many adoptables and only a few PC Impressions. Some things players with candidates should know:
Post-Hatching Activity & Hatchlings
- Reading the Candidates & Conduct information is a good idea, as there is a lot of information relevant to hatchings in there.
- There is no limit on how many candidates one player can have in one hatching. This is due to how far apart our major hatchings are.
- More than one candidate of the same player may Impress at a single hatching, or only one might Impress.
- As the player, you can request your candidate to be left standing at a hatching, merely PM a staff member with your request.
- Candidate Impressions are decided dominantly on activity of the player with their character. A character with very little activity before the hatching will likely not Impress.
- While generally we don't have strict activity or posting requirements, we do wish to see new members with at least a post count of 20 posts before the hatching to consider them for Impression/Bonding.
- We do not do sexuality based Impressions/Bonding. Impression of a dragon does not depend on sexuality. A character's personality is the major deciding factor in Impression here, with gender being a partial factor, and sexuality not being a factor at all.
- You can find more information about Impression/Bonding in the Dragon, Isilian Whers, and Day Wher information pages.
- Important! Failure to make at least 5 post-Impression posts (not including the Hatching itself or post-hatching feeding threads) and leaving or disappearing from the site will result in your hatchling being turned into an Adoptable
This wasn't a decision made lightly, but it was something we felt necessary to try and mitigate situations of hatchlings being made and then never having a chance of receiving play because their player disappeared immediately after the hatching. So as long as you make your posts after the hatching, your hatchling remains yours! If not, then it will go to Adoptable status. If you return and your hatchling-turned-adoptable is still available, you may take them back to play them without applying for adoption however, Adoptables rules and requirements will apply (so you will have a higher number of posts and threads needed to make the hatchling permanent). If someone else adopted them though, then you will not be able to get your adoptable back, but your candidate can be stated to have stood at that hatching instead and they can remain a candidate to try again at Impressing.
Rules for All Candidates at New Atricis Weyr
1. Candidacy does have age requirements
- Dragon Candidates are between the ages of 12 to 22.
Wher Candidates are a minimum of 15 turns of age with no age max.
Day Wher Candidates are a minimum of 12 turns of age with no age max.
Candidates are separated by gender
- All candidates are assigned a room upon acceptance into candidacy/arrival. Candidates are expected to reside only in their assigned room during their time as a candidate. Room changes may be requested under certain circumstances, but Candidates are not allowed to change their rooms without approval from the Candidatemaster after submitting a room change request.
- Male candidates must stay out of the females' rooms and the female candidates must stay out of the males' rooms. Any candidate found in the room of a candidate of the opposite sex will be punished. On top of this, candidates must use their respective gender's section of the bathhouse only.
Curfew Must be Followed
- Candidates are expected to keep their rooms clean and orderly at all times. Room checks will be done regularly, and candidates found with rooms that don't meet standards will spend their free period for the day cleaning their room until it meets to the Candidatemaster's approval.
Candidates must Stay Inside the Weyr
- Candidates MUST be in the barracks at curfew. Roll call will be taken at curfew and every candidate must be present barring exceptions approved by the candidatemaster beforehand. Candidates are also expected to be in the barracks at wake up each morning as well.
Dragon and Day Wher Candidates curfew is at 2000. Lights out at 2130
Night Wher Candidates curfew is at 0800. "Lights out" at 0930
- Candidates are not allowed to leave the Weyr unless express permission from the Candidatemaster is given and the candidate has an escort. This includes going outside of the Weyr proper into the less tamed areas of Atricis territory.
- Lessons are scheduled and held by the Candidatemaster and/or the Assistants to the Candidatemaster and candidates are expected to attend all lessons. The only exceptions are candidates that have been left standing at previous hatchings that have the Candidatemaster's permission, but it is still highly advised you attend.
Respect Must be Given
- Chores are scheduled and supervised by the Headwoman and/or Candidatemaster. Candidates are expected to perform and complete all assigned chores when scheduled.
- Respect everyone in the Weyr. As a candidate, you are the lowest rank in the Weyr, and therefore must show respect to everyone.
Alcohol is Off Limits
- Fighting is off limits. Candidates will not fight with each other or any member of the Weyr. Keep it to the sparring ring only. However, if a candidate in the sparring ring is found to be trying to hurt their sparring partner, they will be banned from sparring and potentially expelled from candidacy. There should be no intent to do actual or lasting harm to your sparring partner.
- Drinking is not allowed for candidates in and outside of the barracks, including the older candidates. This especially goes for younger candidates. Remember, alcohol leaves a lasting smell, it likely won't be as easy to get away with it as you might think. Candidates found drunk will be put to bed, and receive their punishment the next day.
- Candidates are required to wear the shoulder knots provided to them at all times outside of the barracks with exception of in the bathhouse and during some candidacy events.
- Romantic relationships between candidates are highly frowned upon during candidacy. Romantic relationships are discouraged due to romantic relationships being off limits for those that Impress, as well as the ban on any sexual acts.
See Rule #8 in Weyr Code of Conduct concerning romantic relationships between candidates and other members of the Weyr.
Candidates with Children
- Candidates are no longer to engage in sexual relations at all. No matter the gender of the sexual partner or the sexual actions performed. Candidates found breaking this rule the first time will be temporarily banned from the barracks and hatchings. A second time will result in a permanent ban from standing and hatchings and being expelled from the barracks permanently.
Candidates and Pets Updated Summer, 2049 by Candidatemaster Bellatrix in agreement with Wher & Daywher Candidatemasters
- You are allowed to visit your children. However, children are no longer allowed in the barracks unless they are a candidate.
- Due to some confusion, misunderstandings, and concerns, rules on pets in the barracks have been changed dramatically. Starting at the beginning of Turn 2050, what pets are allowed inside the barracks will be restricted for the sake of safety and comfort of all who reside in the barracks. The nature of some pets and their required care is vastly different than others, and ignoring this fact was an oversight before. Please understand this isn't to be unfair or separate you from your beloved pets for no reason. Pets that cannot be inside the barracks can be taken care of by the resident beastcrafters. NOTE: Candidates given permission for well behaved pets before the new ruling are "grandfathered in" to keep their pets in the barracks so long as the pet remains perfectly well behaved and isn't believed to be a distraction for their owner or for other candidates.
- Pets Allowed in the Barracks
Pets NOT Allowed in the Barracks
- Firelizards, Starlizards, & Fancy Flitts
- Gemlizards & Waterlizards, provided they do not bite anyone at any time. This is due to their natural venom.
- Furflits, provided they are well trained. Complaints about untrained Furflits will result in them having to be boarded with the resident beastcrafters.
- Canines, even small or well trained ones due to canines being more unpredictable when unsupervised even with good training.
- Runners, draybeasts, etc.
- Absolutely NO exotic pets at any time.
- Any Pet reported to be aggressive, destructive, or disruptive of others.
- As soon as a clutch is laid on the sands (six weeks IC before the hatching) Candidates will not be allowed to bond to any new pets.
- Pets are NEVER allowed around or in Hatching areas (Hatching Sands, Hatching Pavilion, Hatching Room, etc.)
Uniforms are Required during Hatchings
- On Hatching Day candidates are required to wear only their provided candidate uniform.
For Dragon Candidates, this is a provided plain white robe and bare feet.
For night Wher candidates, this is a grey top and pants uniform with black boots provided. Example
For Day Wher candidates, unknown (coming soon)
- Candidates injured, such as broken bones, will not stand at a Hatching. This is for the safety of the Candidate.
Candidates found breaking the rules will be promptly punished for their actions. Punishments are given on a case by case basis, however, there is a three strike policy. After your third strike you are removed from candidacy. Punishments are, but not limited to, extra chores, loss of a rest day or freetime, ban from a hatching, permanent ban candidacy, and any other punishments the Candidatemaster sees fit. Remember that sometimes candidate rules you've broken can follow you into and get you punished even after Impression/Bonding, the same goes for punishments. So don't assume you are home free once you Impress.
(NOTE: We have nothing against you having your characters try and break rules. However, if you are going to have your candidate break these rules, you need to be prepared to accept and play out the consequences for their actions. If you'd rather not, then don't let them break the rules.)
About Dragon Candidacy
Click for the Dragon Candidate Schedule
Click for the Dragon Candidate Lesson Subjects
Click for the Dragon Candidate Chores
Click for the Dragon Events & Exercises
Dragon Candidates are Dragonrider hopefuls and are trained in all things dragon and Dragonrider. Because dragons are known to be picky about who they Impress to, candidates are generally only Searched into candidacy by a Search dragon, however, candidate hopefuls can also petition to be accepted into candidacy if they are not brought in by a Search. Weyrbrats are allowed to join the barracks, especially if they are the children of dragonriders as it is believed dragon Impressing runs in families. Only Weyrbrats deemed not suitable for being dragonriders are not accepted into the barracks. Dragon candidate classes are often a fairly even mix of Holdbred and Weyrbred youths. Dragon Candidates are between the ages of 12 to 22.
About Wher Candidacy
Click for the Wher Candidate Schedule
Click for the Wher Candidate Lesson Subjects
Click for the Wher Candidate Chores
Click for the Wher Events & Exercises
Wher Candidates are Wherhandler hopefuls. They are trained in all things wher and Wherhandler as it pertains to New Atricis Weyr. Whers can bond to just about anyone, so candidacy isn't as closed for whers as it can seem for dragons. Only people who are deemed unfit to be Wherhandlers are not allowed in the barracks. Wher Candidates can be Searched by a Search Wher, or petition to become a candidate. As long as there is no concern that a potential candidate isn't suited for a Wher and being a Wherhandler, anyone can be accepted into Wher Candidacy. Wher Candidates can be as young as 15, with no upper age limit. Because there is no upper age limit, wher candidates can stand for as long as they desire.
About Day Wher Candidacy
Click for the Day Wher Candidate Schedule
Click for the Day Wher Candidate Subjects
Click for the Day Wher Candidate Chores
Click for the Day Wher Events & Exercises
Day Wher Candidates are those hoping to bond and become Dayhandlers and are trained thoroughly to prepare them for everything about Day Whers and being a Dayhandler. While the bonding of a Day Wher is somewhere in between Dragon Impression and Wher bonding, Day whers still aren't as picky as dragons, but a bit pickier about who they bond to than whers. Even so, anyone who is a candidate hopeful can be accepted into the barracks by petitioning the Day Wher Candidatemaster. Only those that are deemed unsuitable for a Day Wher and being a Dayhandler are denied candidacy. Day Wher Candidates can be as young as 12, with no upper age limit. Because there is no upper age limit, wher candidates can stand for as long as they desire.
About Pearl Candidacy
Click for the Pearl Candidate Schedule
Click for the Pearl Candidate Lessons
Click for the Pearl Candidate Chores
Click for the Pearl Events & Exercises
Pearl Candidates are those hoping to impress and become Pearlriders and are trained thoroughly to prepare them for everything about Pearls and being a Pearlrider. While the impression of a Pearl is somewhere in between Dragon Impression and Day Wher bonding, Pearls aren't as picky as dragons, but are pickier about who they bond to than whers. Even so, anyone who is a candidate hopeful can be accepted into the candidacy by petitioning the Pearl Candidate Master. Only those that are deemed unsuitable for a Pearl and being a Pearlrider are denied candidacy. Pearl Candidates can be as young as 10, with no upper age limit. Because there is no upper age limit, pearl candidates can stand for as long as they desire.