Candidacy in New Atricis Weyr

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Karkeloth
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Thu Mar 19, 2015 8:23 pm

All you could ever need to know about
Candidacy in New Atricis Weyr

"Candidates" refers to any individual with hopes of Impressing to one of the three Greater Dragonkin. There are three different groups of candidates in New Atricis Weyr: Dragon Candidates, Wher Candidates, and Day Wher Candidates. Many come into the barracks in different ways through different means, but they all hope to Impress or bond one day to a lifelong companion. Each group of candidates have their own schedules and lessons and expectations to prepare them for the day that they may bond. However, as Candidates they are among the lower ranks of the Weyr, respected still, but expected to respect and listen to all others, making them the "grunts" of the Weyr. All of them attend lessons, events, and exercises scheduled by the Candidatemaster, with chores and physical training being a part of daily candidacy life.
Click for suggested reading: Things to Know about Hatchings
Good Things to Know About Hatchings!
As with any Pern site, the most popular and fun events are hatchings! However, sites can each do them a bit differently, or expect different things from their players regarding hatchings. So we hope to cover everything you might need to know about Hatchings on Atricis: Awakening.
NPC vs PC Hatchings
First, we have two major different types of hatchings here at Atricis:
  • PC Hatchings are hatchings that occur completely onscreen just like one might expect, with player participation and PC character Impressions/Bondings and so on!
  • NPC Hatchings are hatchings that, while occur onscreen technically, don't involved much player participation, and have no PC character Impressions/Bondings, only bonding to faceless NPCs (however, pairs from NPC hatchings can be created). These were implemented so we could keep an IC schedule on clutching females for their Flights without congesting us with too many big hatchings. While you can post a post in an NPC hatching for your candidate if desired, PC characters don't Impress/Bond and the whole hatching is done in a single post by the player of the clutcher.
Candidates & Hatchings
Perhaps more important than the hatchings themselves are candidates. Without them we would have no on to Impress/Bond to. In fact, the frequency of our PC hatchings of any dragonkin is dominantly dependent on the amount of active candidates we currently have for that particular dragonkin. That way we don't have a hatching with too many adoptables and only a few PC Impressions. Some things players with candidates should know:
  • Reading the Candidates & Conduct information is a good idea, as there is a lot of information relevant to hatchings in there.
  • There is no limit on how many candidates one player can have in one hatching. This is due to how far apart our major hatchings are.
  • More than one candidate of the same player may Impress at a single hatching, or only one might Impress.
  • As the player, you can request your candidate to be left standing at a hatching, merely PM a staff member with your request.
  • Candidate Impressions are decided dominantly on activity of the player with their character. A character with very little activity before the hatching will likely not Impress.
  • While generally we don't have strict activity or posting requirements, we do wish to see new members with at least a post count of 20 posts before the hatching to consider them for Impression/Bonding.
  • We do not do sexuality based Impressions/Bonding. Impression of a dragon does not depend on sexuality. A character's personality is the major deciding factor in Impression here, with gender being a partial factor, and sexuality not being a factor at all.
  • You can find more information about Impression/Bonding in the Dragon, Isilian Whers, and Day Wher information pages.
Players of Clutchers & Hatchings
Due to needing to work at our pace and have control for many other reasons, the staff plan the hatchings and the babies. However, the players of the clutching females get to post up the hatching whether it be PC or NPC!
For PC Hatchings:
  • Players, two weeks prior to the hatching date, will post up a clutching post with a clutching image provided by the staff. On the hatching date, the hatching will begin using that same thread.
  • If you cannot post a clutching during the given time period, please let a staff member know and we will use the Isilsk account to post up the clutching image in place of a clutching post. If desired, a full clutching post can be written by you in that thread at a later time before the hatching has begun.
  • The player of the female is allowed to start the hatching on the date of the hatching. Posting a hatching at midnight site time is also completely acceptable.
  • However, if you cannot post a hatching relatively early in the day or afternoon site time for whatever reason, please contact a staff member. While we don't like to take away hatching starters from the players, we do have a schedule to keep and other players eager for the hatching. If you cannot start it, the staff will start it using the Isilsk account. Rest assured, though, that your dragon will not be played by Isilsk without your prior consent.
  • The site's current time can be found at the bottom of the site above the cbox, so if you are unsure of when you can post, please reference that clock and ask questions if you are unsure.
For NPC Hatchings:
  • Posting a separate clutching is now optional. We no longer expect players of clutchers to do this for every NPC hatching if they don't desire.
  • If you choose not to post a separate clutching, you can just post the NPC hatching with the clutching image provided to you by the staff at the top of the post and it will serve as both the clutching and hatching post. This is to take off a little bit of writing strain from the player.
  • Please be ensure to include a final tally of the colors of each dragonkin in an NPC hatching you post at the end of your post, the staff will provide to you the color distribution when you receive the clutching image.
  • While we are more lenient on when NPC hatchings are posted, we do ask that you make an effort to post the hatching on the assigned date or as close to the assigned date as possible.
Click for the Code of Conduct for All Candidates
Rules for All Candidates at New Atricis Weyr
1. Candidacy does have age requirements
  • Dragon Candidates are between the ages of 12 to 22.
    Wher Candidates are a minimum of 15 turns of age with no age max.
    Day Wher Candidates are a minimum of 12 turns of age with no age max.
Room Assignments
  • All candidates are assigned a room upon acceptance into candidacy/arrival. Candidates are expected to reside only in their assigned room during their time as a candidate. Room changes may be requested under certain circumstances, but Candidates are not allowed to change their rooms without approval from the Candidatemaster after submitting a room change request.
Candidates are separated by gender
  • Male candidates must stay out of the females' rooms and the female candidates must stay out of the males' rooms. Any candidate found in the room of a candidate of the opposite sex will be punished. On top of this, candidates must use their respective gender's section of the bathhouse only.
Room Cleanliness
  • Candidates are expected to keep their rooms clean and orderly at all times. Room checks will be done regularly, and candidates found with rooms that don't meet standards will spend their free period for the day cleaning their room until it meets to the Candidatemaster's approval.
Curfew Must be Followed
  • Candidates MUST be in the barracks at curfew. Roll call will be taken at curfew and every candidate must be present barring exceptions approved by the candidatemaster beforehand. Candidates are also expected to be in the barracks at wake up each morning as well.
    Dragon and Day Wher Candidates curfew is at 2000. Lights out at 2130
    Night Wher Candidates curfew is at 0800. "Lights out" at 0930
Candidates must Stay Inside the Weyr
  • Candidates are not allowed to leave the Weyr unless express permission from the Candidatemaster is given and the candidate has an escort. This includes going outside of the Weyr proper into the less tamed areas of Atricis territory.
Lessons
  • Lessons are scheduled and held by the Candidatemaster and/or the Assistants to the Candidatemaster and candidates are expected to attend all lessons. The only exceptions are candidates that have been left standing at previous hatchings that have the Candidatemaster's permission, but it is still highly advised you attend.
Chores
  • Chores are scheduled and supervised by the Headwoman and/or Candidatemaster. Candidates are expected to perform and complete all assigned chores when scheduled.
Respect Must be Given
  • Respect everyone in the Weyr. As a candidate, you are the lowest rank in the Weyr, and therefore must show respect to everyone.
No Fighting
  • Fighting is off limits. Candidates will not fight with each other or any member of the Weyr. Keep it to the sparring ring only. However, if a candidate in the sparring ring is found to be trying to hurt their sparring partner, they will be banned from sparring and potentially expelled from candidacy. There should be no intent to do actual or lasting harm to your sparring partner.
Alcohol is Off Limits
  • Drinking is not allowed for candidates in and outside of the barracks, including the older candidates. This especially goes for younger candidates. Remember, alcohol leaves a lasting smell, it likely won't be as easy to get away with it as you might think. Candidates found drunk will be put to bed, and receive their punishment the next day.
Shoulder Knots
  • Candidates are required to wear the shoulder knots provided to them at all times outside of the barracks with exception of in the bathhouse and during some candidacy events.
Romantic Relationships
  • Romantic relationships between candidates are highly frowned upon during candidacy. Romantic relationships are discouraged due to romantic relationships being off limits for those that Impress, as well as the ban on any sexual acts.
    See Rule #8 in Weyr Code of Conduct concerning romantic relationships between candidates and other members of the Weyr.
Sexual Relations
  • Candidates are no longer to engage in sexual relations at all. No matter the gender of the sexual partner or the sexual actions performed. Candidates found breaking this rule the first time will be temporarily banned from the barracks and hatchings. A second time will result in a permanent ban from standing and hatchings and being expelled from the barracks permanently.
Candidates with Children
  • You are allowed to visit your children. However, children are no longer allowed in the barracks unless they are a candidate.
Candidates and Pets
  • Candidates are allowed to keep their pets with him. However, as soon as a clutch is laid on the sands (six weeks IC before the hatching) they will not be allowed to bond to a new pet.
    Uniforms are Required during Hatchings
    • On Hatching Day candidates are required to wear only their provided candidate uniform.
      For Dragon Candidates, this is a provided plain white robe and bare feet.
      For night Wher candidates, this is a grey top and pants uniform with black boots provided. Example
      For Day Wher candidates, unknown (coming soon)
    Pets
    • Pets of any sort are not allowed on the sands on Hatching Day or during the Touching of a clutch. Beyond that candidates are allowed to have pets.
    Injury
    • Candidates injured, such as broken bones, will not stand at a Hatching. This is for the safety of the Candidate.
    Candidates found breaking the rules will be promptly punished for their actions. Punishments are given on a case by case basis, however, there is a three strike policy. After your third strike you are removed from candidacy. Punishments are, but not limited to, extra chores, loss of a rest day or freetime, ban from a hatching, permanent ban candidacy, and any other punishments the Candidatemaster sees fit. Remember that sometimes candidate rules you've broken can follow you into and get you punished even after Impression/Bonding, the same goes for punishments. So don't assume you are home free once you Impress.

    (NOTE: We have nothing against you having your characters try and break rules. However, if you are going to have your candidate break these rules, you need to be prepared to accept and play out the consequences for their actions. If you'd rather not, then don't let them break the rules.)
About Dragon Candidacy
Dragon Candidates are Dragonrider hopefuls and are trained in all things dragon and Dragonrider. Because dragons are known to be picky about who they Impress to, candidates are generally only Searched into candidacy by a Search dragon, however, candidate hopefuls can also petition to be accepted into candidacy if they are not brought in by a Search. Weyrbrats are allowed to join the barracks, especially if they are the children of dragonriders as it is believed dragon Impressing runs in families. Only Weyrbrats deemed not suitable for being dragonriders are not accepted into the barracks. Dragon candidate classes are often a fairly even mix of Holdbred and Weyrbred youths. Dragon Candidates are between the ages of 12 to 22.
Click for the Dragon Candidate Schedule
Dragon Candidate Schedule
Day schedule
0530 - Early Wake Up (optional or punishment)
0600 - Early Chores (optional or punishment)
0700 - Wake up
0730 - Physical Training
0800 - Breakfast
0900 - Lessons
1200 - Lunch
1300 - Chores (Crafter Apprentices can do Crafting lessons/study at this time)
1600 - Physical Training
1630 - Free Time
1700 - Dinner
1800 - Free Time
2000 - Curfew (must be in the barracks)
2130 - Lights Out (must be in your rooms and in bed)
Click for the Dragon Candidate Lesson Subjects
Dragon Candidate Lesson Subjects
The Weyr - Geared dominantly for the Holdbred, this lesson goes over the inner workings and culture of the Weyr and its differences from Holds and Crafthalls in traditions and what is and isn't acceptable.

Weyr Ranks & Knots - Also geared dominantly for the Holdbred, this lesson goes over the many ranks within a Weyr and the shoulder knots that go along with each rank and where each rank stands in the chain of command in a Weyr.

The Law - A lesson that goes over all the Weyr's laws and rules and what happens if these rules and laws are broken. The lesson is intended to make the candidates well versed in the law to better ensure they follow it and can help to enforce it as dragonriders.

Expectations of a Dragonrider - A very important lesson whih is often revisited. This lesson teaches candidates what it is dragonriders do, and more importantly, what is expected of them and some of the sacrifices that are made to be a dragonrider and a protector of Pern.

Dragonrider honorific naming - Mostly or Holdbred, candidates are explained why dragonriders take on the shortened honorifics, and that generally, only males get their names shortened (though some of the Southern women have been shortening their names)

Dragon Basics - Geared dominantly for the Holdbred, this lesson goes over the basics of Dragons. Their anatomy, their purpose on Pern, as well as bonding, personalities of dragons, respect of dragons and their riders, and various other facts. Oftentimes, guest dragons will be present for this lesson for the candidates to see different dragons up close and get used to being around them.

Atricis Dragonkin - This lesson goes over dragonkin in a wider fashion than the Dragon specific lesson. This is intended to educate candidates on the other dragonkin in the Weyr, especially the Isilian Whers and Day Whers. This is so the candidates can understand a bit about the dragonkin they share the Weyr with and how they contribute to the Weyr.

Hatchings: What to Expect - Geared for all, this lesson is to help prepare candidates for hatchings in telling them what to expect, instructing them how to handle different situations, and how to properly stand on the sands. This lesson can be held at anytime, but is often repeated before a hatching as a refresher for all. Sometimes, guest speakers of Weyrlings or recently graduated Dragonriders will help in this lesson.

Self Assessment Discussions - Lectures and class discussions to help candidates reflect on their choices and decide if a dragon is for them or not. This lesson also goes over things such as fears, biases, and disabilities that may effect Impression.

Post Hatching - Candidates are explained what happens once the final egg breaks open and Impresses, and what to expect should you Impress or not Impress.

Atricis History - The history of Atricis, especially more recent history and major changes in the Weyr over time.

The South 101 - Geared dominantly for candidates from the North, this lesson is to give a solid introduction to the Southern continent, why Atricis moved there, and some of the common dangers of the continent.

Walled Hold - This lesson is geared to teach candidates about the relationship between Walled Hold, as well as to educate about the differences in culture and how to respect the people and their culture.

Q &A - These lessons are more like open discussions, that switch between the Candidatemaster asking the candidates questions for them to answer, or vise versa, depending on the Candidatemaster's choice. These tend to be shorter lessons, and are spread throughout candidacy to assess the learning quality of the candidates, what information they have retained to see what topics need revisiting, and to answer questions they may have at different points all the way up until hatching day.

((It is accepted, if not encouraged, for players to send the staff suggestions for potential candidate lessons if you have them, so feel free!))
Click for the Dragon Candidate Chores
Dragon Candidate Chores
Dining Hall & Kitchen Chores
  • Washing Dishes
  • Simple food prep (Peeling & cutting tubers, boiling water, etc)
  • Food Serving/Taking food orders
  • Clearing tables
Lower Cavern Chores
  • Storage room cleaning/organizing
  • Cleaning the passageways
  • Vermin hunting
  • Helping to cultivate & harvest glows
Beast Stable/Pens Chores
  • Feeding livestock
  • Mucking out stalls
  • Washing tools
Candidate Barracks Chores
  • Overall keeping the barracks neat and organized
Bathhouse Chores
  • Cleaning the changing and bathing areas
  • Delivering drying cloths and sweetsand
  • Cleaning the baths
Weyr Yard
  • Weeding
  • Helping in the Weyr gardens/farm
  • Washing/Hanging Laundry (weather permitting, done indoors if needed)
  • Helping to keep the Weyr Yard clean
Various Locations (Locations above plus others)
  • Sweeping
  • Mopping
  • Dusting
  • Cleaning & Organizing
  • Laundry Pickup & Delivery
  • Glowbasket replacing
  • Running errands & messages in the Weyr
  • Latrine cleaning*
  • Numbweed collection & prep*
* = Usually reserved for punishments
Click for the Dragon Events & Exercises
Dragon Candidate Events & Exercises
  • Running & other stamina building exercises
  • Muscle building exercises
  • Swimming
  • Light sparring
  • Fitting for hatching robes
  • Weyrling Mentoring (Candidates paired with and shadows an established Weyrling for several days)
  • Dragonrider Mentoring (Candidates paired with and shadows a Dragonrider for several days)
  • Weyr tour
  • Dragon visit (Candidates spend a class period around a volunteer dragon)
  • Dragon bathing (Candidates help bathe and oil a volunteer dragon)
  • Field trip to the beach
  • Game days (playing various team games)
About Wher Candidacy
Wher Candidates are Wherhandler hopefuls. They are trained in all things wher and Wherhandler as it pertains to New Atricis Weyr. Whers can bond to just about anyone, so candidacy isn't as closed for whers as it can seem for dragons. Only people who are deemed unfit to be Wherhandlers are not allowed in the barracks. Wher Candidates can be Searched by a Search Wher, or petition to become a candidate. As long as there is no concern that a potential candidate isn't suited for a Wher and being a Wherhandler, anyone can be accepted into Wher Candidacy. Wher Candidates can be as young as 15, with no upper age limit. Because there is no upper age limit, wher candidates can stand for as long as they desire.
Click for the Wher Candidate Schedule
Wher Candidate Schedule
Night schedule
1900 - Wake up
1930 - Physical Training
2000 - Breakfast
2100 - Lessons
0000 - Lunch
0100 - Chores
0400 - Physical Training
0430 - Free Time
0500 - Dinner
0600 - Free Time
0800 - Curfew (must be in the barracks)
Click for the Wher Candidate Lesson Subjects
Wher Candidate Lesson Subjects
The Weyr - Geared dominantly for the Holdbred, this lesson goes over the inner workings and culture of the Weyr and its differences from Holds and Crafthalls in traditions and what is and isn't acceptable.

Weyr Ranks & Knots - Also geared dominantly for the Holdbred, this lesson goes over the many ranks within a Weyr and the shoulder knots that go along with each rank and where each rank stands in the chain of command in a Weyr.

The Law - A lesson that goes over all the Weyr's laws and rules and what happens if these rules and laws are broken. The lesson is intended to make the candidates well versed in the law to better ensure they follow it and can help to enforce it as dragonriders.

Expectations of a Wherhandler - A very important lesson which is often revisited. This lesson teaches candidates what it is wherhandlers do, and more importantly, what is expected of them and some of the sacrifices that are made to be a wherhandler.

Wher Naming - Candidates are explained how whers take on names and the meanings of their name lengths.

Wher Basics - This lesson goes over the basics of Whers. Their anatomy, their purpose in Atricis, as well as bonding, personalities of whers, respect of whers and their handlers, and various other facts. Oftentimes, guest wherhandlers will be present for this lesson for the candidates to see different whers up close and get used to being around them.

The Differences of Whers - Candidates are instructed in the different varieties of whers on Pern, wild, Hold, and Isilian, and taught to tell the differences between them.

Atricis Dragonkin - This lesson goes over dragonkin in a wider fashion than the Dragon specific lesson. This is intended to educate candidates on the other dragonkin in the Weyr, especially the Dragons and Day Whers. This is so the candidates can understand a bit about the dragonkin they share the Weyr with and how they contribute to the Weyr.

Hatchings: What to Expect - Geared for all, this lesson is to help prepare candidates for hatchings in telling them what to expect, instructing them how to handle different situations, and how to properly stand on the sands. This lesson can be held at anytime, but is often repeated before a hatching as a refresher for all. Sometimes, guest speakers of Wherlings or recently graduated Wherhandlers will help in this lesson.

Self Assessment Discussions - Lectures and class discussions to help candidates reflect on their choices and decide if a wher is for them or not. This lesson also goes over things such as fears, biases, and disabilities that may effect receiving an egg.

Post Hatching - Candidates are explained what happens once the final egg breaks open and bonds, and what to expect should you bond or not bond.

Dualbonding Basics - Candidates are explained what Dualbonding is and the basics of it.

Atricis History - The history of Atricis, especially more recent history and major changes in the Weyr over time.

The South 101 - Geared dominantly for candidates from the North, this lesson is to give a solid introduction to the Southern continent, why Atricis moved there, and some of the common dangers of the continent.

Walled Hold - This lesson is geared to teach candidates about the relationship between Walled Hold, as well as to educate about the differences in culture and how to respect the people and their culture.

Q &A - These lessons are more like open discussions, that switch between the Candidatemaster asking the candidates questions for them to answer, or vise versa, depending on the Candidatemaster's choice. These tend to be shorter lessons, and are spread throughout candidacy to assess the learning quality of the candidates, what information they have retained to see what topics need revisiting, and to answer questions they may have at different points all the way up until hatching day.

((It is accepted, if not encouraged, for players to send the staff suggestions for potential candidate lessons if you have them, so feel free!))
Click for the Wher Candidate Chores
Wher Candidate Chores
Dining Hall & Kitchen Chores
  • Washing Dishes
  • Simple food prep (Peeling & cutting tubers, boiling water, etc)
  • Food Serving/Taking food orders
  • Clearing tables
Lower Cavern Chores
  • Storage room cleaning/organizing
  • Cleaning the passageways
  • Vermin hunting
  • Helping to cultivate & harvest glows
Beast Stable/Pens Chores
  • Feeding livestock
  • Mucking out stalls
  • Washing tools
Candidate Barracks Chores
  • Overall keeping the barracks neat and organized
Bathhouse Chores
  • Cleaning the changing and bathing areas
  • Delivering drying cloths and sweetsand
  • Cleaning the baths
Wherhandler Tunnels
  • Keeping hallways clean
  • Cleaning the commons area
Weyr Yard
  • Weeding
  • Helping in the Weyr gardens/farm
  • Washing/Hanging Laundry (weather permitting, done indoors if needed)
  • Helping to keep the Weyr Yard clean
Various Locations (Locations above plus others)
  • Sweeping
  • Mopping
  • Dusting
  • Cleaning & Organizing
  • Laundry Pickup & Delivery
  • Glowbasket replacing
  • Running errands & messages in the Weyr
  • Latrine cleaning*
  • Numbweed collection & prep*
* = Usually reserved for punishments
Click for the Wher Events & Exercises
Wher Candidate Events & Exercises
  • Running & other stamina building exercises
  • Muscle building exercises
  • Light sparring
  • Fitting for hatching uniform
  • Wherling Mentoring (Candidates paired with and shadows an established Wherling for several days)
  • Wherhandler Mentoring (Candidates paired with and shadows a Wherhandler for several days)
  • Weyr tour
  • Wher Visits (Candidates spend a class period around a volunteer wher or two, often repeated throughout candidacy)
  • Game days (playing various team games)
About Day Wher Candidacy
Day Wher Candidates are those hoping to bond and become Dayhandlers and are trained thoroughly to prepare them for everything about Day Whers and being a Dayhandler. While the bonding of a Day Wher is somewhere in between Dragon Impression and Wher bonding, Day whers still aren't as picky as dragons, but a bit pickier about who they bond to than whers. Even so, anyone who is a candidate hopeful can be accepted into the barracks by petitioning the Day Wher Candidatemaster. Only those that are deemed unsuitable for a Day Wher and being a Dayhandler are denied candidacy. Day Wher Candidates can be as young as 12, with no upper age limit. Because there is no upper age limit, wher candidates can stand for as long as they desire.
Click for the Day Wher Candidate Schedule
Day Wher Candidate Schedule
Day schedule
0700 - Wake up
0730 - Physical Training
0800 - Breakfast
0900 - Lessons
1200 - Lunch
1300 - Chores (Crafter Apprentices can do Crafting lessons/study at this time)
1600 - Physical Training
1630 - Free Time
1700 - Dinner
1800 - Free Time
2000 - Curfew (must be in the barracks)
2130 - Lights Out (must be in your rooms and in bed)
Click for the Day Wher Candidate Subjects
Day Wher Candidate Subjects
The Weyr - Geared dominantly for the Holdbred, this lesson goes over the inner workings and culture of the Weyr and its differences from Holds and Crafthalls in traditions and what is and isn't acceptable.

Weyr Ranks & Knots - Also geared dominantly for the Holdbred, this lesson goes over the many ranks within a Weyr and the shoulder knots that go along with each rank and where each rank stands in the chain of command in a Weyr.

The Law - A lesson that goes over all the Weyr's laws and rules and what happens if these rules and laws are broken. The lesson is intended to make the candidates well versed in the law to better ensure they follow it and can help to enforce it as dragonriders.

Expectations of a Dayhandler - A very important lesson whih is often revisited. This lesson teaches candidates what it is dayhandlers do, and more importantly, what is expected of them and some of the sacrifices that are made to be a dayhandler and a protector of Pern.

Day Wher Basics - This lesson goes over the basics of Day Whers. Their anatomy, their purpose on Pern, as well as bonding, personalities of day whers, respect of day whers and their handlers, and various other facts. Oftentimes, guest day whers will be present for this lesson for the candidates to see different day whers up close and get used to being around them.

Atricis Dragonkin - This lesson goes over dragonkin in a wider fashion than the Day Wher specific lesson. This is intended to educate candidates on the other dragonkin in the Weyr, especially the Isilian Whers, Dragons, and Pearls. This is so the candidates can understand a bit about the dragonkin they share the Weyr with and how they contribute to the Weyr.

Hatchings: What to Expect - Geared for all, this lesson is to help prepare candidates for hatchings in telling them what to expect, instructing them how to handle different situations, and how to properly stand in the pavillion. This lesson can be held at anytime, but is often repeated before a hatching as a refresher for all. Sometimes, guest speakers of Daylings or recently graduated Dayhandlers will help in this lesson.

Self Assessment Discussions - Lectures and class discussions to help candidates reflect on their choices and decide if a day wher is for them or not. This lesson also goes over things such as fears, biases, and disabilities that may effect Bonding.

Post Hatching - Candidates are explained what happens once the final egg breaks open and Bonds, and what to expect should you Bond or not Bond.

Atricis History - The history of Atricis, especially more recent history and major changes in the Weyr over time.

The South 101 - Geared dominantly for candidates from the North, this lesson is to give a solid introduction to the Southern continent, why Atricis moved there, and some of the common dangers of the continent.

Walled Hold - This lesson is geared to teach candidates about the relationship between Walled Hold, as well as to educate about the differences in culture and how to respect the people and their culture.

Q &A - These lessons are more like open discussions, that switch between the Candidatemaster asking the candidates questions for them to answer, or vise versa, depending on the Candidatemaster's choice. These tend to be shorter lessons, and are spread throughout candidacy to assess the learning quality of the candidates, what information they have retained to see what topics need revisiting, and to answer questions they may have at different points all the way up until hatching day.

((It is accepted, if not encouraged, for players to send the staff suggestions for potential candidate lessons if you have them, so feel free!))
Click for the Day Wher Candidate Chores
Day Wher Candidate Chores
Dining Hall & Kitchen Chores
  • Washing Dishes
  • Simple food prep (Peeling & cutting tubers, boiling water, etc)
  • Food Serving/Taking food orders
  • Clearing tables
Lower Cavern Chores
  • Storage room cleaning/organizing
  • Cleaning the passageways
  • Vermin hunting
  • Helping to cultivate & harvest glows
Beast Stable/Pens Chores
  • Feeding livestock
  • Mucking out stalls
  • Washing tools
Candidate Barracks Chores
  • Overall keeping the barracks neat and organized
Bathhouse Chores
  • Cleaning the changing and bathing areas
  • Delivering drying cloths and sweetsand
  • Cleaning the baths
Weyr Yard
  • Weeding
  • Helping in the Weyr gardens/farm
  • Washing/Hanging Laundry (weather permitting, done indoors if needed)
  • Helping to keep the Weyr Yard clean
Various Locations (Locations above plus others)
  • Sweeping
  • Mopping
  • Dusting
  • Cleaning & Organizing
  • Laundry Pickup & Delivery
  • Glowbasket replacing
  • Running errands & messages in the Weyr
  • Latrine cleaning*
  • Numbweed collection & prep*
* = Usually reserved for punishments
Click for the Day Wher Events & Exercises
Day Wher Candidate Events & Exercises
  • Running & other stamina building exercises
  • Muscle building exercises
  • Light sparring
  • Fitting for hatching uniform
  • Wherling Mentoring (Candidates paired with and shadows an established Wherling for several days)
  • Wherhandler Mentoring (Candidates paired with and shadows a Wherhandler for several days)
  • Weyr tour
  • Day Wher Visits (Candidates spend a class period around a volunteer wher or two, often repeated throughout candidacy)
  • Game days (playing various team games)
About Pearl Candidacy
Pearl Candidates are those hoping to impress and become Pearlriders and are trained thoroughly to prepare them for everything about Pearls and being a Pearlrider. While the impression of a Pearl is somewhere in between Dragon Impression and Day Wher bonding, Pearls aren't as picky as dragons, but are pickier about who they bond to than whers. Even so, anyone who is a candidate hopeful can be accepted into the barracks by petitioning the Pearl Candidate Master. Only those that are deemed unsuitable for a Pearl and being a Pearlrider are denied candidacy. Pearl Candidates can be as young as 12, with no upper age limit. Because there is no upper age limit, pearl candidates can stand for as long as they desire.
Click for the Pearl Candidate Schedule
Pearl Candidate Schedule
Day schedule
0700 - Wake up
0730 - Physical Training
0800 - Breakfast
0900 - Lessons
1200 - Lunch
1300 - Chores (Crafter Apprentices can do Crafting lessons/study at this time)
1600 - Physical Training
1630 - Free Time
1700 - Dinner
1800 - Free Time
2000 - Curfew (must be in the barracks)
2130 - Lights Out (must be in your rooms and in bed)
Night schedule
1900 - Wake up
1930- Physical Training
2000- Breakfast
2100 - Lessons
0000 - Lunch
0100 - Chores
0400 - Physical Training
0430 - Free Time
0500 - Dinner
0600 - Free Time
0800 - Curfew (must be in the barracks)
Click for the Pearl Candidate Lessons
Pearl Candidate Lessons
The Weyr - Geared dominantly for the Holdbred, this lesson goes over the inner workings and culture of the Weyr and its differences from Holds and Crafthalls in traditions and what is and isn't acceptable.

Weyr Ranks & Knots - Also geared dominantly for the Holdbred, this lesson goes over the many ranks within a Weyr and the shoulder knots that go along with each rank and where each rank stands in the chain of command in a Weyr.

The Law - A lesson that goes over all the Weyr's laws and rules and what happens if these rules and laws are broken. The lesson is intended to make the candidates well versed in the law to better ensure they follow it and can help to enforce it as pearlriders.

Expectations of a Pearlrider - A very important lesson whih is often revisited. This lesson teaches candidates what it is pearlriders do, and more importantly, what is expected of them and some of the sacrifices that are made to be a pearlrider and a protector of Pern.

Pearl Basics - This lesson goes over the basics of Pearls. Their anatomy, their purpose on Pern, as well as impressing, personalities of pearls, respect of pearls and their riders, and various other facts. Oftentimes, guest pearls will be present for this lesson for the candidates to see different pearls up close and get used to being around them.

Atricis Dragonkin - This lesson goes over dragonkin in a wider fashion than the Pearl specific lesson. This is intended to educate candidates on the other dragonkin in the Weyr, especially the Isilian Whers, Dragons, and Day Whers. This is so the candidates can understand a bit about the dragonkin they share the Weyr with and how they contribute to the Weyr.

Hatchings: What to Expect - Geared for all, this lesson is to help prepare candidates for hatchings in telling them what to expect, instructing them how to handle different situations, and how to properly stand in the sands. This lesson can be held at anytime, but is often repeated before a hatching as a refresher for all. Sometimes, guest speakers of Pearlings or recently graduated Pearlriders will help in this lesson.

Self Assessment Discussions - Lectures and class discussions to help candidates reflect on their choices and decide if a pearl is for them or not. This lesson also goes over things such as fears, biases, and disabilities that may effect Bonding.

Post Hatching - Candidates are explained what happens once the final egg breaks open and impresses, and what to expect should you impress or not impress.

Atricis History - The history of Atricis, especially more recent history and major changes in the Weyr over time.

The South 101 - Geared dominantly for candidates from the North, this lesson is to give a solid introduction to the Southern continent, why Atricis moved there, and some of the common dangers of the continent.

Walled Hold - This lesson is geared to teach candidates about the relationship between Walled Hold, as well as to educate about the differences in culture and how to respect the people and their culture.

Q &A - These lessons are more like open discussions, that switch between the Candidatemaster asking the candidates questions for them to answer, or vise versa, depending on the Candidatemaster's choice. These tend to be shorter lessons, and are spread throughout candidacy to assess the learning quality of the candidates, what information they have retained to see what topics need revisiting, and to answer questions they may have at different points all the way up until hatching day.

((It is accepted, if not encouraged, for players to send the staff suggestions for potential candidate lessons if you have them, so feel free!))
Click for the Pearl Candidate Chores
Pearl Candidate Chores
Dining Hall & Kitchen Chores
  • Washing Dishes
  • Simple food prep (Peeling & cutting tubers, boiling water, etc)
  • Food Serving/Taking food orders
  • Clearing tables
Lower Cavern Chores
  • Storage room cleaning/organizing
  • Cleaning the passageways
  • Vermin hunting
  • Helping to cultivate & harvest glows
Beast Stable/Pens Chores
  • Feeding livestock
  • Mucking out stalls
  • Washing tools
Candidate Barracks Chores
  • Overall keeping the barracks neat and organized
Bathhouse Chores
  • Cleaning the changing and bathing areas
  • Delivering drying cloths and sweetsand
  • Cleaning the baths
Weyr Yard
  • Weeding
  • Helping in the Weyr gardens/farm
  • Washing/Hanging Laundry (weather permitting, done indoors if needed)
  • Helping to keep the Weyr Yard clean
Various Locations (Locations above plus others)
  • Sweeping
  • Mopping
  • Dusting
  • Cleaning & Organizing
  • Laundry Pickup & Delivery
  • Glowbasket replacing
  • Running errands & messages in the Weyr
  • Latrine cleaning*
  • Numbweed collection & prep*
* = Usually reserved for punishments
Click for the Pearl Events & Exercises
Pearl Candidate Events & Exercises
  • Running & other stamina building exercises
  • Muscle building exercises
  • Light sparring
  • Fitting for hatching uniform
  • Pearling Mentoring (Candidates paired with and shadows an established Pearling for several days)
  • Pearlrider Mentoring (Candidates paired with and shadows a Pearlrider for several days)
  • Weyr tour
  • Pearl Visits (Candidates spend a class period around a volunteer pearl or two, often repeated throughout candidacy)
  • Game days (playing various team games)
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