Guide on How to Run a Dragon Mating Flight
(Written by Shaihulud)
This guide was originally created to help players better understand how the dragon size Classes, their enhancing Abilities (Staying Power | Radiant Ability), and their experience should affect mating flights. Please note, this is merely a guide filled with suggestions to make flights as fair and fun as possible for everyone involved. That being said, it is also just a guide, and flight outcomes will always ultimately be left to the flight runner’s discretion.
At the end of this guide are several examples of how to use Classes, Abilities, and Experience as variables in a flight when calculating winners. Under “Dragon Classes”, at the end of every Class, is a list of natural advantage/disadvantage calculations to be considered for Mating Flights.
Dragon Classes depend on two traits – Speed and Stamina – which divide the dragons into six separate Classes. At one end of the spectrum, a dragon favours Speed, but their Stamina is lacking. At the other end, a dragon favours Stamina as their main throttle in flight at the expense of their Speed. However, the names of these traits are actually a bit misleading.
Due to the extreme range of dragon sizes, the range and/or limitations of their trait skill set, each Class has a unique set of abilities that make them ideal male competitors for certain flight types, and poor contenders for others. The point or “advantage” system designed in this guide attempts accurately formulate how the males of the various Classes would fair in a flight of the six different Dragon Classes.
To note, due to size alone, some dragons will find it physically impossible to chase other dragons, even if they are seasoned beasts with tokens to assist them. For example (see the chart below) a 50 ft Bronze is over double the size of a 23 ft Opal. A Bronze of this size cannot physically twine with this Opal, especially not without causing her physical harm, even if he were to manage to catch her. Likewise, a Pyrite could never adequately catch a Gold nearly three times his size, let along sustain her in the skies long enough to create a viable clutch. For this reason, certain dragon Classes simply cannot mate.
Traits also pose a hinderance to other Classes in flights, even when size is not a preventing factor. For example, do to their lack of Power, Agility male dragons simply cannot keep up with female dragons in the Cruiser Classes, therefore finding themselves left behind within the first few minutes of the flight. Likewise, if a male from Cruiser Class attempts to chase after an Agility Class female, they would likely be dizzied from the attempt, and lose before they ever had the chance to find their footing with the flight. Each flight from each Class functions differently, and some Classes will always be more specialised than others.
As a rule of thumb, dragons of the same Class are best suited to fly together, in what could be considered “home Class advantage”. They share one another’s strengths and weaknesses, thus they best understand the limitations and strengths of the dragons within their own Class. However, the dragons from the Classes around them are similar enough that they too have skills that compliment the female, therefore they do not find themselves with a distinct advantage like a male who hails from the same Class as the female, but they do not find themselves at a disadvantage either.
Below is a list for every Class’ Mating Flight Advantage/Disadvantage Calculation
. Dragons with “home Class advantage” will always find themselves with a +1 advantage when chasing a female from their own Class. If a male from the Class below or Class above chase after a female, their advantage or disadvantage remain neutral at 0. Dragons a step further away will be at a -1 disadvantage, meaning they might find the flight harder, but with some skill and experience they will manage. Dragons two steps away will struggle with the flight at a -2 disadvantage, and will often find themselves falling behind from exhaustion if they are significantly smaller than the female, or they will begin to lose track of the female if they are significantly larger than her. This does not mean dragons at a -1 or -2 cannot chase the females in question, for seasoned dragons might be able to get around their weaknesses to still win her over, but it does mean that naturally, they will struggle to fly, and, in the case of dragons at a -2 disadvantage, will not often chase these females. Dragons will never chase a female if they find themselves naturally at a -3 or greater disadvantage. This is due to the fact they are physically incapable of catching the female and flying her, even if ability tokens are applied.
(6 Speed | 1 Stamina)
(5 Speed | 2 Stamina)
(4 Speed | 3 Stamina)
(3 Speed | 4 Stamina)
(2 Speed | 5 Stamina)
(1 Speed | 6 Stamina)
The Extent of Purchased Abilities
Abilities geared towards mating flights are meant to give that dragon an extra nudge that would make them versatile enough to have double classification. What this means is say a Cruiser Class dragon at Speed 3 and Stamina 4 were to gain a Radiant Agility
, they would not lose a point in Stamina, but instead gain a point in Speed, so they would have Speed 4 and Stamina 4. This means the dragon has stats to qualify them for both Mix Class (4 Speed | 3 Stamina) and Cruiser Class (3 Speed | 4 Stamina), and can therefore meet those needs of those roles as the Wing or dragon require. Cruiser Class would be their primary Class, and Mix Class their secondary one.
How Abilities Affects Males in Flights
How Abilities Affects Females in Flights
Like Classes and Abilities, Experience is another critical variable to consider when running a flight. After all, due to an understanding of the forms of flights, the little tells of the sort of manoeuvres she will make, knowing when to conserve energy and knowing when to spend it, etc… a Stamina Class Brown of ten turns would be more likely to catch a queen than a Power Class Bronze fresh out of weyrlinghood.
Age Bonuses and Penalties
Other Mating Flight Considerations
Naturally, there are other factors that might affect a flight. The lists provided here are merely considerations to weigh, but are not necessary. Ultimately, the choice is up to the person running the flight. One list is IC, and the other OOC.
Out- Of-Character Considerations
Final Touch and Example of How to Calculate a Mating Flight
Dice is the final component to this flight, to add some variability. Depending on how much of a swing a player would like (all about player preference), the player running the flight can either use a D4 or a D6 (This is an online dice roller generator
if you prefer). Any more of a swing, and it negates the entire attempt of this guide. Roll for each male, and then add their results with their bonuses, or subtract the penalties. If there is a tie, roll a dice, choosing evens or odds for a male, and give them +1 point to their score if they win. Dragon with the highest score wins the flight.
Once more, this guide is merely a suggestion. For those of you who prefer the random generator, that is also fine. This guide is merely an attempt to take skill, abilities, experience, and other variables into consideration, rather than leave it entirely to chance.